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Brian:
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Anyhow, after a year of delays, it is
finally time to begin: Goblin VI
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Brian:
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Torg is a mysterious god, even to the
Torgists who follow him. He came from the land of Gorwood, far to
the eastern jungle, where the orcs were cast out but the equally
evil King Glistar. His life is shrouded in mystery, but you know
that he stood for freedom for all peoples, so you know he stands
for you.
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Brian:
|
The closest thing you have to a
torgest leader in the village of Ensiph is an old bard (who's name
you never got) who came back to town a little...different one day.
He began to tell tales in secret of a coming time when humans
would be free from elven rule, and the foretold return of the hero
Torg, who would finally bring justice to the world.
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Brian:
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You have a agreed to gather in secret,
in the old lumber shed just beside the church of Pelor, to discuss
more.
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Brian:
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When you arrive, there are already
three men here including the bard. Rough woodmen types, just a
touch older than you.
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Villager:
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Evening.
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Villager:
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You lost?
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Garen:
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Good day.
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Garen:
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I'm here to uhh ... talk about Torg.
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Old Bard:
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Bold boy.
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Old Bard:
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What if he was one of the king's men?
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Garen:
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Well, you wouldn't have let him in
here then, would you?
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Garen:
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Also, lying isn't one of my
specialties and I dislike it.
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Old Bard:
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As did Torg, they say.
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Old Bard:
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He was so sick of the political scum
in Gorwood at the time that he burst into the council chambers and
tore their tapestries from the wall, and dared a single one to
tell the truth long enough to say that it just happened.
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Garen:
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*nods agreeingly*
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Old Bard:
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I'm glad you're here Garen. The three
of you make up the lot of the Torgists in this town.
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Old Bard:
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And from here we need to plan our next
move.
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Garen:
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You know my name already? Well, means
I won't have to introduce myself, I guess.
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Garen:
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What've you planned already?
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Old Bard:
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*chuckles* You don't remember when you
were a little boy picking flowers for mid-summer?
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Old Bard:
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I had to carry your arse back to your
mom and dad.
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Garen:
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Ohhh, yes, I remember.
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Old Bard:
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Sure hope you've gotten some sense
since then...
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Villager:
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Enough of that, what's the plan?
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Old Bard:
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The plan...
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Old Bard:
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Is to wait. I've heard word that a
Torgist from the capital comes on a tour of the southlands. We
don't want to be too rash and act before we hear what he as to
say. Remember that for every follower of freedom, there are ten
who follow the tyrant and his gold.
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Old Bard:
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In the interim, I don't suppose anyone
has friends who could safely be converted to our cause?
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Garen:
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*mumbles* Eadi could be willing to-
... no, he wouldn't.
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Old Bard:
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Play it safe. The hour is still early.
We don't want to get snuffed out before-
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Brian:
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suddenly a knock on the door
interrupts him
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Father Maryn:
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Garen?
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Father Maryn:
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Garen you in there?
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Brian:
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the old bard leans in twards you
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Old Bard:
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hope you were lying about not liking
lying...
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Brian:
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he signals the others to hide
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Garen:
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Ah, Father Maryn, is that you? I
didn't quite hear you!
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Garen:
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*opens door*
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Father Maryn:
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Yeah.
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Father Maryn:
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Garen, are you ok?
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Garen:
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Yeah, why shouldn't I be?
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Father Maryn:
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Well I was asking Berton about you,
and he said you were wandering over to the lumber shed. I was
concerned...
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Father Maryn:
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Ok, frankly dude, I thought you were
piss drunk and passing out here.
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Garen:
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Ohhhh. ... No, I'm not. Thanks for
thinking of me, though!
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Father Maryn:
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Good good. So what are you up to here?
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Garen:
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You know, hunting is so exhausting,
sometimes you just have to go somewhere silent and nice to enjoy a
little break from it all.
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Brian:
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actually uploading the official
bluffing rules now...
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SyRaX:
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it's not technically a bluff, I didn't
say *I* was exhausted and taking a break
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Brian:
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nice try, but the new ruleset covers
that! :p
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SyRaX:
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goddammit, one step ahead of me
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Brian:
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ohh wait, but I have to roll this in
secret...
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SyRaX:
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you have my character sheet, right?
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SyRaX:
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oh, maybe I have changed something
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SyRaX:
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I'll send it to you again
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Talking to yourself again?
SyRaX:
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pretty sure I'm bad at bluffing,
probably needs INT and PAS/CHA or something
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Brian:
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it's int+cha for the bluffer
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Brian:
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And for future note, I want to note
that the base rolls for the two of you both involved downward
explosions.
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SyRaX:
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it's like someone is pointing to a
tree and says: "It's a giraffe" and the other one says: "You can't
fool me! It's an elephant!"
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Father Maryn:
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Well, most hunters like the woods for
a rest. You can look a little shifty hanging out in old sheds, but
I get it. Privacy can be a hard thing to come by in a small town
like this...
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SyRaX:
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Oh, okay, I'll go to another place
next time, wouldn't wanna give anyone weird ideas.
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Garen:
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Oh, okay, I'll go to another place
next time, wouldn't wanna give anyone weird ideas.
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Father Maryn:
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Cool cool. Well I wanted to talk to
you, but I won't interrupt your Veg time. Just meet up with me at
the temple sometime, ok?
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Father Maryn:
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Doesn't have to be for the serman, I
know your a Kordite, just wanna talk.
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SyRaX:
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that priest is a damn cool man, btw
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Garen:
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Alright, I'll go there soon. See you
then!
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Brian:
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He nods and wanders off.
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Garen:
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*closes door*
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Villager:
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What did you do?
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Garen:
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Nothing, he just wanted to talk to me
and said I should meet him at the temple sometime.
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Villager:
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Yeah yeah, I heard that, but what did
you do to make him want to see you?
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Garen:
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I don't really know, but it didn't
seem to me like he was angry or something.
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Brian:
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there's a bit of an awkward silence as
everyone waits for someone else to say something.
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Old Bard:
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Well, I'll count our blessings.
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Old Bard:
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We should probably head out one by one
and avoid wary eyes since apparently folks saw you come here.
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Old Bard:
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Anyone want to volunteer to spend the
night here and head out in the morning?
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Villager:
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I'll do it.
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Old Bard:
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Alright. I'll be doing some traveling
for work soon, but when I'm at the inn always feel free to chat
with me. If you want to talk about Torg stuff, just bring up the
"Carth show" in the capital, and we can go talk somewhere private.
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Old Bard:
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May torg light your way and your
hearts.
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Brian:
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Villager 1 walks out first without
asking about ordering
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Brian:
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Do you do anything special, or just
wait a bit then head out on your own time?
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Brian:
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It's about midnight when you leave
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SyRaX:
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is it still an appropriate time to go
talk to Maryn or should I just head in an inn or something
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Brian:
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Uhh, he might be in the temple at
midnight, he might not.
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Brian:
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You don't stalk the guy as much as he
apparently stalks you.
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SyRaX:
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Alrighty, then I'll head for the
nearest inn
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Brian:
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you do still have your parent's house
here.
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Brian:
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you can sleep in your bed if you
want...
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SyRaX:
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so it's really the beginning of the
beginning of my adventures
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Brian:
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frankly, you haven't even headed out
into the world yet.
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Brian:
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Normally southerners build a new house
for a man when he takes a wife.
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Brian:
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Feel free to pick any building that
isn't filled out yet as your house
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Brian:
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So I assume you sleep the night and go
Visit Maryn at some point the next day? (there is a sermon most
days; and even when not Maryn is in the church unless he has to be
at someone's house to bless a child or read last rites or
something)
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SyRaX:
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that's what we're gonna do
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Father Maryn:
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Hey, what's up?
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Garen:
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Hi, you wanted me to come here
yesterday, didn't you?
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Father Maryn:
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Yeah.
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Father Maryn:
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How well do you like hunting, Garen?
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Garen:
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It's gotten a bit boring, now that
I've done it for such a long time, but I still like doing it.
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Father Maryn:
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Well, any chance you want a change?
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Garen:
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Depends on the kind of change ...
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Garen:
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Generally, yes.
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Father Maryn:
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Well, the king ordered the duke to
increase lumber production, and the duke ordered Sir Gethlin to
gather some men to build a sawmill outside of town, and he asked
me for recommendations.
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Father Maryn:
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You're a strong lad, your disciplined,
passionate about your work, and I wanted to know if you felt up to
the task.
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Father Maryn:
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And maybe more in time. We need a new
granary, and I see a good builder in you.
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Garen:
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I mean ... it's not exactly what I
hoped on doing, but I guess I can try it out? If I don't have to
agree to a contract or something of the sort, I think I'd like to
try it.
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Father Maryn:
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Well, We certainly don't want to give
the duke men only to have them pull out.
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Father Maryn:
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If you're in on this, I do need you in
until the mill is done. That might take the whole growing season.
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Garen:
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I ... I don't think I want this kind
of commitment ... What's in it for the builders, anyway? And when
do they start so I have time to think this through?
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SyRaX:
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is this sawmill benefiting this town
or is it just something the duke wants to build for some purpose?
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Brian:
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You just heard of this thing, but it's
safe to assume that a sawmill will be jobs for the town, as well
as more wood production for the village once whatever damn fool
thing the duke wants is done.
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Father Maryn:
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They want to start in like a moon or
so. And don't get me wrong, they take care of men working under
king's orders. You'll get three square meals a day, pretty good
pay, and a good word from a knight or two if you ever want to
enter royal service or join a guild.
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Father Maryn:
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I'm not gonna tell you to do something
you don't want, but I think it would be good for you.
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SyRaX:
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wait a second, would this be
conflicting with the Torg guy that comes to town?
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Brian:
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You will likely be further from town,
which will make it tougher to stay in touch with him, but this
doesn't conflict with his "wait" order.
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Garen:
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Sounds alright ... Can you give me one
night to sleep over it and make up my mind?
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Father Maryn:
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Abolutely.
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Father Maryn:
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But if it's cool with you, what do you
really want? Where do you see your life going?
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Garen:
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I think I would like to be off on
myself somewhere, exploring the world, doing stuff on my own,
maybe find a group of adventurers to join. My father told me many
stories of dungeons and dragons and I think I could become an
adventurer, if I tried really hard.
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Brian:
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I'm giving you 3xp for managing to
slip "dungeons and dragons" in context into a conversation in
dungeons and dragons
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Father Maryn:
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So you wanna be a hero huh?
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Garen:
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I don't think I'm cut out to be a real
hero. I just want my freedom and do something else than what I've
been doing my whole life.
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Garen:
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And don't get me wrong, I like this
town. But I feel like I shouldn't stay here until I die. I don't
think I'm that kinda person, you know?
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Father Maryn:
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That's cool, that's super cool. I
think we all feel that way sometimes.
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Father Maryn:
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You ever thought about going to the
capital and becoming an apprentice? You're older than when most
start, but you might end up with your own shop by my age...
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Garen:
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I really don't want to commit myself
to anything major right now, I just want to go somewhere, help
people, learn things, do stuff. So while that sounds interesting,
I'll pass on that.
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Father Maryn:
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Well I hate to tell you this, but you
aren't a knight.
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Father Maryn:
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Sir Gethlin gets to do that kind of
stuff sometimes, but only elves get to be knights.
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Father Maryn:
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Look dude, I don't wanna crush you, I
really don't. But you can't just sit back and dream while the
opportunities you do have are out there, ya know?
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Father Maryn:
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Just...sleep on it, alright?
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SyRaX:
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wait, can you actually not become an
adventurer?
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Brian:
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There aren't many parties of
adventurers going around as mercenaries in the sense you would
normally think of in this world. The powers that be normally have
a handle on things and don't like competition.
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Brian:
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If you want to see your dreams come
true, you may just find yourself cutting your own path to
adventure...
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SyRaX:
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how long is the "growing season"?
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Brian:
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It's about 4 months
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Brian:
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Then there is some 3 months of harvest
season, another 4-5 of winter, then the rest is planting season.
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Brian:
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Although some crops grow in different
cycles, and a few you can get a few harvests in before winter, so
it's really mostly convention
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Garen:
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I'll do that. See you tomorrow.
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Brian:
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Do you do anything special after
leaving the church?
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Brian:
|
alright then. I'm debating with myself
about an NPCs actions, but in that time you can decide what you
think you're going to do.
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Brian:
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Also, do you hang out at the inn at
all that evening, or do you mostly keep to yourself?
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SyRaX:
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I feel like with this question I
should be going to the inn, but I'll keep to myself
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Brian:
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never feel like you need to do
something to advance the plot
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SyRaX:
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and I decided on doing the work stuff
and maybe an opportunity arises for something, idk
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Brian:
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ok, so I assume you go tell him the
next day?
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Brian:
|
He gives you a pat on the back and
tells you he'll let you know when it's actually time to head off.
You aren't expected to bring anything special for the job, just
the regular stuff.
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Brian:
|
You inform your parents, who will miss
you, but are glad to see you grow. They never really though too
highly of your dreams to become an adventurer, anyway...
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SyRaX:
|
goddammit, this was meant to escape
reality
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Brian:
|
You don't hear anything from Maryn for
a week, and when he does see you, it's to extend a wedding
invitation. Turns out Tarnoy and the Catlyn are going to tie the
knot after all, even though you never would have imagined the two
as a match.
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Brian:
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They want to celibrate in the old
mannor, in an outdoor even just out of town. I assume you come?
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SyRaX:
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who are they exactly? just people from
town or someone special to me?
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Brian:
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You knew them growning up, but you
knew everyone here growing up.
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Brian:
|
The celibrations are nice, but nothing
of note that you will remember in time. But any excuse to have
cakes is a good day, right?
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SyRaX:
|
would you be mad at me if I told you I
dislike most cakes?
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Brian:
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Well, they had the kind of cake you
like
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SyRaX:
|
I meant irl, but okay
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Brian:
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ohh, I don't care about you in real
life. I'll never see your face.
|
Brian:
|
You can eat children's innocent dreams
about the world for all I care.
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Brian:
|
Interestingly, after the formal
celibrations are over, Maryn does more than his normal amount of
crowd-gathering antics while drinking with the guests, as though
he wants more attention than he normally does...
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Father Maryn:
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And right as the girl pulls back the
bow, the twine snaps.
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Father Maryn:
|
She beats this varment to death with
the bow, then turns to me and cries because she broke the bow!
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Father Maryn:
|
And I say to her, "no, you listen to
me: it's the fletcher's fault for making a bow that breaks when a
wee girl tries to fire it. I'm gonna have some words with him, but
I'm taking the bow from you so you don't kill him like you did the
rat!"
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Brian:
|
The crowd laughs, although you could
have sworn he's told this one before...
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Father Maryn:
|
But lucky for us, we should start
having better bows very soon.
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Father Maryn:
|
I've already told some of you, but the
kings brought down orders for another sawmill here.
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Human 26:
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Of course! King wants something, he
makes us humans do it!
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Old Bard:
|
Mind how you speak of the king!
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Father Maryn:
|
Come on guys, don't do that!
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Father Maryn:
|
This is good news for us. Soon the
other villages will come to US with money instead of Ceriph having
to hike two days to buy from millsburg just to forget what we
asked him to get!
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Father Maryn:
|
And, it's giving young Garem here a
chance to see the world! Right Garem?
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Father Maryn:
|
I mean, Garen. Sorry dude.
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Garen:
|
Yes ... *raises voice a little* I'll
be helping out with building the sawmill, so our town will become
even better than it is!
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SyRaX:
|
really not happy with the last part
but idk
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Father Maryn:
|
I already talked to Sir Gethlin, and
he's taking him and Parthil for the mill.
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Father Maryn:
|
Let's give the lad a hand, ehh?
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Brian:
|
There are some jolly claps
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Human 29:
|
To Garen and Ensiph!
|
Brian:
|
he raises his mug for a toast, which
everyone joins, and soon everyone seems to forget about you again.
|
Brian:
|
The old bard kind of glances over at
you.
|
Brian:
|
I assume you don't do anything special
in the next ten minutes?
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SyRaX:
|
I just glance back at the bard and
wait how/if he responds
|
Brian:
|
he looks away, like he's trying to not
get too much attention.
|
Brian:
|
but he later approaches you
|
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Old Bard:
|
Ehh, you were asking me about the tale
of that lute player from the capital, right?
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Garen:
|
Yeah, the Carth show, wasn't it?
|
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Old Bard:
|
Yes yes.
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Old Bard:
|
Come, let's head somewhere quiet and
I'll tell you the tale before I grow too drunk to remember it.
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Garen:
|
Okay.
|
Brian:
|
you proceed a touch into the woods.
Nobody seems to notice
|
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Old Bard:
|
So... Garen the millboy, ehh?
|
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Garen:
|
What's wrong with that?
|
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Old Bard:
|
Nothing, nothing at all.
|
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Old Bard:
|
I think it's great actually. We have
one of our own inside his majesty's pet project.
|
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Old Bard:
|
How did you do it?
|
|
Garen:
|
Maryn offered me to be recommended to
the duke who wants to build it and after some consideration I told
him to do so.
|
SyRaX:
|
maybe I should talk a bit more
town-boy-ish
|
Brian:
|
but you wish you were a knight.
|
Brian:
|
I could see the character going either
way
|
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Old Bard:
|
Well what luck.
|
|
Old Bard:
|
Hope you don't mind if I find an
excuse to drop a visit, do you?
|
SyRaX:
|
Nope, that's fine with me.
|
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Garen:
|
Nope, that's fine with me.
|
|
Old Bard:
|
Good good.
|
|
Old Bard:
|
Keep your eyes and ears open. Anything
you're told, anything you find out about, might be of great
service to the cause. I'll be sure to pass it on to my contacts in
the capital, and who knows? Maybe it will be Garen the mill
builder who becomes the next statue in the plaza of heros...
|
|
Garen:
|
I'll do that and report back to you.
But let's get back to the party, before someone thinks we're
acting suspiciously.
|
|
Old Bard:
|
Good thinking. You first
|
|
Old Bard:
|
I'll say I just had to pee a while out
here like the old man I am.
|
Brian:
|
Do anything else at the wedding?
|
Brian:
|
Alright, then we shall skip a week or
so until you actually head out to your new home, the building site.
|
Brian:
|
The river is a bit beyond how far out
you normally hunt, but still less than a day's walk from the
village.
|
Brian:
|
In fact, the lads brought in from the
other villages are really closer to "seeing the world" than you
are. At least they got to get close to visiting another town...
|
Brian:
|
Parthil's the only one you know, and
he's actually pretty old, but legondary as a strongman. You doubt
he'll be any trouble
|
Brian:
|
There's also five other dudes, feel
free to help name them.
|
SyRaX:
|
I'm terrible with names, don't make me
do this
|
Brian:
|
Sir Gethlin gathers you up for an
introduction, which you really don't need, since he's kind of in
charge of your village...
|
|
Sir Gethlin:
|
Alright, for those of you who don't
know me, I'm Sir Gethlin, lord of Ensiph.
|
|
Sir Gethlin:
|
If you ever need something, feel free
to come into town and talk to me. If any trouble comes, you have
my word the last thing they see will be my blade.
|
|
Sir Gethlin:
|
We brought with us supplies enough to
get started making a cabin, and from there it shouldn't be too
tough to cut enough wood to finish the mill. His Majesty expects
this done by the end of planting season. Any questions?
|
|
Sir Gethlin:
|
Good. Leren's got the plans since he
can read, I'll leave it to him
|
Brian:
|
You can read too, but maybe he forget that?
|
Brian:
|
Either way, Gethlin rides off.
|
|
Leren:
|
Alright, I know you three guys, the
rest of you, names?
|
|
Moril:
|
Moril Smith
|
|
Garen:
|
Garen Hunter
|
|
Leren:
|
Ohh, a proper hunter. I see Ensiph
hasn't been fully domesticated yet...
|
|
Leren:
|
Try and stay that way. Nothing like
mills and farms to kill the spirit of the south.
|
SyRaX:
|
ohhhhh I thought that was an insult
and was ready to retaliate. Good thing I didn't
|
|
Leren:
|
And you?
|
|
Parthil:
|
Parthil, farmer.
|
|
Leren:
|
Right.
|
|
Leren:
|
Alright, so frankly I don't like the
plans for stage one of this crap, so we're going to start with
just getting up a basic lean-to to keep us out of the rain.
Hunter, do you think you can teach these dingbats *points to the
three guys from his own village* how to do that?
|
|
Garen:
|
Yeah, leave it to me.
|
|
Leren:
|
Cool, I'll take the other two. Two
huts should cover us.
|
Brian:
|
You spend the rest of the day
collecting limbs of trees, covering the supplies up in the event
of rain, and building some lean-to shelters to camp in. Are you up
to anything during this time?
|
SyRaX:
|
Can I hunt some stuff or am I already
exhausted from the tree cutting?
|
Brian:
|
there's enough time to take some pot
shots and random game. Nature's still kind of plentiful this far
out of town.
|
Brian:
|
roll a dex check, adding any hunting
skills you have
|
SyRaX:
|
tracking / trapping / local fauna?
|
Brian:
|
I'll allow local fauna
|
Brian:
|
unless you want to set up traps instead
|
* SyRaX würfelt: 1d20+4 => 1 + 4 = 5
* SyRaX würfelt: 1d6-1 => 4 - 1 = 3
Brian:
|
let the record show that the first
three rolls of this campaign have been natural ones
|
SyRaX:
|
that's a 1/8000 chance
|
Brian:
|
also, you catch nothing. You were
supplied with ample food, but it would have been nice to have
something you can't salt...
|
Brian:
|
So not too much happens in the first
few days, but progress is pretty good. Soon you go ahead and start
felling some trees to expand your shelters into proper cabins with
enough room to work in for cutting pieces for the mill
|
Brian:
|
then, one night, you are nestled in
your sleeping bag along with the rest of the lads who set up your
shelter, when you hear a knock on the door
|
|
Garen:
|
Yes?
|
|
Old Bard:
|
Have some room for a lost old man?
|
|
Garen:
|
Certainly.
|
|
Kent:
|
Who's that?
|
|
Garen:
|
Just a friend of mine. I'll go for a
small walk, be right back.
|
|
Old Bard:
|
Ohh, thank you.
|
|
Old Bard:
|
Tell me, how have you been at this
place?
|
|
Garen:
|
I've been fine. Progress is good so
far.
|
|
Old Bard:
|
Shame.
|
|
Old Bard:
|
Any word on what the place is for?
|
|
Garen:
|
I've been told it's a sawmill, so I
assume that.
|
|
Old Bard:
|
I more meant why they need the wood so
badly.
|
|
Garen:
|
Huh, good question. What do you need
wood for? ... Houses, bows, I don't know.
|
|
Old Bard:
|
Well look for any clues you can. We
need information on our enimies if we are to have a chance to
defeat them.
|
|
Garen:
|
What exactly do you want to do?
|
|
Old Bard:
|
I don't know yet. The man from the
capital still hasn't shown up.
|
|
Old Bard:
|
Caution is our wise word for now.
|
|
Old Bard:
|
I only came here to check up, and to
deliver this to you.
|
Brian:
|
He hands a small wooden chest, whose
latch is held firm by someone's seal.
|
|
Old Bard:
|
Your friend, Eadi was he? He sent mail
back.
|
|
Garen:
|
Oh, did he? Thanks for delivering it.
|
|
Old Bard:
|
Not a problem. We look after our own.
|
|
Old Bard:
|
Now I suppose you shoo me off like
some beggar, lest we arouse suspicion...
|
|
Garen:
|
I think we don't need to do as much,
but yeah, it'd be best if you left now.
|
|
Garen:
|
See you again soon.
|
Brian:
|
He nods and wanders off
|
SyRaX:
|
do I even have any private space where
I can put the mail?
|
Brian:
|
Nope. Your possesions are all still
either on the ground (you haven't made floors yet) or on racks to
stay dry.
|
SyRaX:
|
and I don't have a backpack or
anything?
|
Brian:
|
you have a sack you brought you things
in
|
SyRaX:
|
okay, so first off, I want to open the
chest
|
SyRaX:
|
the seal can be removed by hand I
suppose?
|
Brian:
|
you open it right here outside the
place?
|
Brian:
|
Inside the box is a letter written on
parchment, and another, smaller box, solid black in color.
|
Letter:
|
I wish you could have been at my side
for my first battle. You would have loved it! They are calling it
the battle of east glenne, and it was against some orc lovers they
call the Torgists. A whole village stood in revolt against the
king, and we had to cut them down to a man. I myself slew one of
their vile priests of death, and on his body I found this. The box
cannot be opened by any strength given to mortals, so I decided to
mail it home to you as a gift. Be sure to tell the girls about how
I managed to get it, huh?
|
Brian:
|
That's all the letter says, although
that might have been the fact that Eadi's handwriting is huge and
that nearly filled the page
|
SyRaX:
|
torg is an orc right?
|
Brian:
|
that's what they say
|
SyRaX:
|
okay, I put the letter back and
investigate the box
|
Brian:
|
it's about the width of a hand in
every direction. There is a clear hinge and clasp, but no markings
|
SyRaX:
|
for now I'll just try to open it with
bare hands
|
SyRaX:
|
I can try to communicate with gods who
I don't really follow, right?
|
Brian:
|
You can, although such prayers are
rarely answered.
|
|
Garen:
|
Torg, can you hear me? I request from
you to open this box, I think it will help me with assisting you.
|
Brian:
|
only the chirping of the tree frogs
answers you...
|
SyRaX:
|
I'll just put it back into the bigger
chest, head into the hut and stash it away in my ba
|
|
Kent:
|
Well, did you have fun?
|
Brian:
|
the other lads laugh
|
|
Garen:
|
I won't even ask what you think I did.
*looks annoyed*
|
|
Kent:
|
You have him a good silver, right?
|
|
Kent:
|
Maybe he'll tell the tale of how well
we pay and next time the'll bring a woman!
|
Brian:
|
The other two in the cabin find this
to be the most hillarious thing in the world
|
|
Garen:
|
*shakes head and lies down to sleep*
|
Brian:
|
Do anything abnormal, or do you just
continue with construction the next day?
|
Brian:
|
Construction upon the east side of the
river manages to go pretty well, although the ground is soggier
than you had hoped.
|
Brian:
|
You become quite valued amoung the
others in the camp for your hunting skills and the meat you bring
back from time to time.
|
Brian:
|
Turns out Millsburg has become very
northern, and they pretty much eat beef and mutton all the time,
and don't get to go on nearly as many adventures into the forrest
as you do.
|
Brian:
|
It's a couple weeks later when, again
in the middle of the night, you hear a knock on the door.
|
|
Garen:
|
*opens door*
|
Brian:
|
It's a rotting man, standing as though
alive
|
Brian:
|
and two similar friends
|
Brian:
|
you start at zero init in this combat,
zombies get suprise
|
SyRaX:
|
do I havemy sword with me?
|
Brian:
|
it's on the rack, one square to your
right. 4 init to grab it.
|
Brian:
|
and leaning down to lift your sword
would provoke AoO
|
SyRaX:
|
is there a shove action?
|
Brian:
|
huh, I still never added bull rush.
|
Brian:
|
I shall have to improvise it and go
from there
|
SyRaX:
|
I'm guessing zombies go first?
|
Brian:
|
they do, amazingly
|
SyRaX:
|
I also don't have my armour on, do I?
|
Brian:
|
just quickly writing up rules for
zomgs, since I forgot to add them to my monster manual
|
Brian:
|
and no, you don't. But no speed
penalties for you, so hey!
|
Brian:
|
The zombie across from you immediately
slashes you with the boney remains of its hands.
|
* Brian rolls: 1d20-3 => 1 - 3 = -2
* Brian rolls: 1d20-3 => 1 - 3 = -2
* Brian rolls: 1d6 => 4
* Brian rolls: 1d6 => 6
* Brian rolls: 1d6 => 1
Brian:
|
so that's a -5 and a -7. I assume no
hits
|
SyRaX:
|
we are at a staggering 1/3.2 million
chance
|
Brian:
|
He'll then make a second attempt at
attacking
|
* Brian rolls: 1d20-3 => 14 - 3 = 11
* Brian rolls: 1d20-3 => 3 - 3 = 0
SyRaX:
|
without the spd penalty im exactly at
11
|
* Brian rolls: 1d20-2 => 5 - 2 = 3
Brian:
|
but you shrug it off
|
Brian:
|
the others shuffle closer
|
Brian:
|
actually, zomb 2 attacks too
|
* Brian rolls: 1d20-3 => 12 - 3 = 9
* Brian rolls: 1d20-3 => 5 - 3 = 2
Brian:
|
and now it's your turn at init 0
|
SyRaX:
|
I don't even know, if I should grab my
sword, because grabbing + attacking is 12 init and I have 11 ...
|
Brian:
|
shouting is free btw, if you want your
mates awake for this
|
SyRaX:
|
oh yeah, I thought of that but then
forgot about it
|
|
Garen:
|
WAKE UP! WE ARE UNDER ATTACK!
|
|
Kent:
|
Ohh dear Pelor what is that!?!?
|
SyRaX:
|
okay, I'll attack with my fists twice
|
* SyRaX würfelt: 1d20+3 => 10 + 3 = 13
Brian:
|
you get double strikes btw, since a
zombie's slash isn't a defends weapon
|
* SyRaX würfelt: 1d20+1 => 1 + 1 = 2
SyRaX:
|
jkblnfhgdsjkönsdefg
|
* SyRaX würfelt: 1d6-1 => 1 - 1 = 0
* SyRaX würfelt: 1d20+3 => 8 + 3 = 11
* SyRaX würfelt: 1d20+1 => 9 + 1 = 10
SyRaX:
|
and that was only one attack, correct?
|
* SyRaX würfelt: 1d20+3 => 19 + 3 = 22
* SyRaX würfelt: 1d20+ => 4
* SyRaX würfelt: 1d20+1 => 12 + 1 = 13
* SyRaX würfelt: 1d20+1 => 16 + 1 = 17
Brian:
|
these monsters are really slow...
|
SyRaX:
|
btw do fists also cause bleeding?
|
Brian:
|
no, and undead can't bleed.
|
Brian:
|
alright, is that turn?
|
Brian:
|
alright then. At zero init, it's the
other guy's turn
|
Brian:
|
the two in the back don't do anything,
but kent spends the 4 init to grab your sword, and 4 more to move
up
|
Brian:
|
and now it's zombie time!
|
Brian:
|
The guy on the left can't reach
through the door, but the other two both double attack you
|
* Brian rolls: 1d20-3 => 1 - 3 = -2
* Brian rolls: 1d20-3 => 3 - 3 = 0
* Brian rolls: 1d20-3 => 3 - 3 = 0
* Brian rolls: 1d20-3 => 7 - 3 = 4
* Brian rolls: 1d20-3 => 19 - 3 = 16
* Brian rolls: 1d20-3 => 4 - 3 = 1
* Brian rolls: 1d20-3 => 11 - 3 = 8
* Brian rolls: 1d20-3 => 6 - 3 = 3
* Brian rolls: 1d20-2 => 20 - 2 = 18
* Brian rolls: 1d6 => 3
Brian:
|
that's a 20 to wound
|
* SyRaX würfelt: 1d4 => 1
Brian:
|
roll to not go down like a bitch in
your first battle
|
Brian:
|
discipline + passion
|
* SyRaX würfelt: 1d20+6 => 11 + 6 = 17
Brian:
|
and you are bleeding at the end of
this round
|
SyRaX:
|
can Kent give me the sword for reduced
init cost or smth?
|
Brian:
|
I'll say if he spends 4 you only spend
2, but it still provokes.
|
Brian:
|
Also, unless you ask for it, he looks
like he's gonna use the sword himself
|
SyRaX:
|
three fist attacks it is
|
* SyRaX würfelt: 1d20+3 => 19 + 3 = 22
* SyRaX würfelt: 1d20+3 => 14 + 3 = 17
* SyRaX würfelt: 1d20+3 => 7 + 3 = 10
* SyRaX würfelt: 1d20+3 => 1 + 3 = 4
* SyRaX würfelt: 1d20+3 => 17 + 3 = 20
* SyRaX würfelt: 1d20+3 => 9 + 3 = 12
* SyRaX würfelt: 1d6-1 => 3 - 1 = 2
Brian:
|
that one misses, everything else hits
|
Brian:
|
is it on the middle zombie, btw?
|
SyRaX:
|
yep, and if it dies, the right one
|
* SyRaX würfelt: 1d20-3 => 6 - 3 = 3
* SyRaX würfelt: 1d20-3 => 15 - 3 = 12
* SyRaX würfelt: 1d20-3 => 5 - 3 = 2
* SyRaX würfelt: 1d20-3 => 17 - 3 = 14
* SyRaX würfelt: 1d20-3 => 12 - 3 = 9
Brian:
|
ok, some of those knock parts off the
body
|
Brian:
|
there is now only a thin frame holding
the creature together
|
|
Kent:
|
die, you monster!
|
* Brian rolls: 1d20 => 14
* Brian rolls: 1d20 => 11
* Brian rolls: 1d20 => 8
* Brian rolls: 1d20 => 8
* Brian rolls: 1d20+4 => 18 + 4 = 22
* Brian rolls: 1d20+4 => 18 + 4 = 22
* Brian rolls: 1d20+4 => 16 + 4 = 20
* Brian rolls: 1d20+4 => 8 + 4 = 12
SyRaX:
|
wow hes a fast one
|
Brian:
|
ignore the second half of those
|
Brian:
|
forgot that greatswords take 8
|
SyRaX:
|
16 init to spend would be interesting
speed
|
Brian:
|
if he hadn't needed to move he might
have just barely been able to do that for one round
|
Brian:
|
alright, now you bleed.
|
* SyRaX würfelt: 1d4 => 2
Brian:
|
and roll to stay up.
|
* SyRaX würfelt: 1d20+6 => 12 + 6 = 18
Brian:
|
so zombies get back in formation and
prepare to unleash additional hell
|
* Brian rolls: 1d20-2 => 5 - 2 = 3
* Brian rolls: 1d20-2 => 14 - 2 = 12
* Brian rolls: 1d20-2 => 9 - 2 = 7
* Brian rolls: 1d20-2 => 18 - 2 = 16
* Brian rolls: 1d20-2 => 6 - 2 = 4
* Brian rolls: 1d20-2 => 4 - 2 = 2
* Brian rolls: 1d20-3 => 11 - 3 = 8
* Brian rolls: 1d20-3 => 10 - 3 = 7
SyRaX:
|
ohhhhhhhhhhhhhhhhhhhhhhhh
|
SyRaX:
|
i don't defend without my sword
|
Brian:
|
what's your init at this point?
|
Brian:
|
Then it's Kent's turn
|
* Brian rolls: 1d20 => 2
* Brian rolls: 1d20 => 16
* Brian rolls: 1d20+4 => 10 + 4 = 14
* SyRaX würfelt: 1d20+3 => 19 + 3 = 22
* SyRaX würfelt: 1d20+3 => 6 + 3 = 9
* SyRaX würfelt: 1d20+3 => 2 + 3 = 5
* SyRaX würfelt: 1d20+3 => 18 + 3 = 21
* SyRaX würfelt: 1d20+3 => 17 + 3 = 20
* SyRaX würfelt: 1d20+3 => 4 + 3 = 7
Brian:
|
you miss only once
|
* SyRaX würfelt: 1d20-3 => 17 - 3 = 14
* SyRaX würfelt: 1d20-3 => 10 - 3 = 7
* SyRaX würfelt: 1d20-3 => 7 - 3 = 4
* SyRaX würfelt: 1d20-3 => 6 - 3 = 3
* SyRaX würfelt: 1d20-3 => 16 - 3 = 13
Brian:
|
some of those wound
|
Brian:
|
alright, bleed then next round
|
* SyRaX würfelt: 1d4 => 3
Brian:
|
the undead continue to claw at you
|
* Brian rolls: 1d20-2 => 8 - 2 = 6
* Brian rolls: 1d20-2 => 5 - 2 = 3
* Brian rolls: 1d20-2 => 11 - 2 = 9
* Brian rolls: 1d20-2 => 8 - 2 = 6
* Brian rolls: 1d20-2 => 6 - 2 = 4
* Brian rolls: 1d20-2 => 11 - 2 = 9
* Brian rolls: 1d20-2 => 9 - 2 = 7
* Brian rolls: 1d20-2 => 19 - 2 = 17
* Brian rolls: 1d20-3 => 3 - 3 = 0
SyRaX:
|
oh btw did I need to rollfor standing
up after bleeding?
|
Brian:
|
ohh, roll two toughness checks against
DC 20 to see if you stopped bleeding
|
Brian:
|
then roll to stand up
|
* SyRaX würfelt: 1d20+3 => 17 + 3 = 20
* SyRaX würfelt: 1d20+3 => 11 + 3 = 14
* SyRaX würfelt: 1d20+6 => 1 + 6 = 7
* SyRaX würfelt: 1d6-1 => 1 - 1 = 0
SyRaX:
|
bleed free and lying on the floor
|
Brian:
|
ok, so still a seven. If we took back
the last two damage you took, how much damage have you taken?
|
Brian:
|
you might still be up
|
Brian:
|
you stay up on ties
|
SyRaX:
|
so can I deduct the two last bleed
damages?
|
Brian:
|
do you beat Kent's 6 init?
|
Brian:
|
Then it's the lad's time to truely
shine
|
* Brian rolls: 1d20 => 15
* Brian rolls: 1d20 => 17
* Brian rolls: 1d20 => 12
* Brian rolls: 1d20 => 14
* Brian rolls: 1d20+4 => 7 + 4 = 11
* Brian rolls: 1d20+4 => 20 + 4 = 24
* Brian rolls: 1d20+4 => 13 + 4 = 17
* Brian rolls: 1d20+4 => 4 + 4 = 8
* Brian rolls: 1d6-1 => 2 - 1 = 1
|
Kent:
|
DIE DIE DIE!!!
|
Brian:
|
and one zombie is mincemeat
|
* SyRaX würfelt: 1d20+3 => 6 + 3 = 9
* SyRaX würfelt: 1d20+3 => 16 + 3 = 19
* SyRaX würfelt: 1d20+3 => 11 + 3 = 14
* SyRaX würfelt: 1d20+3 => 19 + 3 = 22
* SyRaX würfelt: 1d20-3 => 5 - 3 = 2
* SyRaX würfelt: 1d20-3 => 7 - 3 = 4
* SyRaX würfelt: 1d20-3 => 2 - 3 = -1
* SyRaX würfelt: 1d20-3 => 16 - 3 = 13
Brian:
|
the last zombie, uninfluenced by the
death of it's allies, slashes on
|
* Brian rolls: 1d20-2 => 1 - 2 = -1
* Brian rolls: 1d20-2 => 8 - 2 = 6
* Brian rolls: 1d20-2 => 11 - 2 = 9
* Brian rolls: 1d20-2 => 8 - 2 = 6
Brian:
|
Garen, if your init is above 0 it's
your turn
|
SyRaX:
|
btw (don't take this the wrong way)
how long approx. will the session go?
|
Brian:
|
Whenever you want to stop. After this
battle is a good stopping point IMO
|
Brian:
|
otherwise I can keep going on a bit
longer before I run out of plans
|
SyRaX:
|
okay, no, that's fine
|
* SyRaX würfelt: 1d20+3 => 20 + 3 = 23
* SyRaX würfelt: 1d20+3 => 13 + 3 = 16
* SyRaX würfelt: 1d20+3 => 17 + 3 = 20
* SyRaX würfelt: 1d6-1 => 1 - 1 = 0
* SyRaX würfelt: 1d20+3 => 9 + 3 = 12
* SyRaX würfelt: 1d20+3 => 2 + 3 = 5
* SyRaX würfelt: 1d20+3 => 15 + 3 = 18
* SyRaX würfelt: 1d20-3 => 3 - 3 = 0
* SyRaX würfelt: 1d20-3 => 13 - 3 = 10
* SyRaX würfelt: 1d20-3 => 20 - 3 = 17
* SyRaX würfelt: 1d20-3 => 10 - 3 = 7
* SyRaX würfelt: 1d20-3 => 20 - 3 = 17
* SyRaX würfelt: 1d6-1 => 3 - 1 = 2
* SyRaX würfelt: 1d6-1 => 4 - 1 = 3
Brian:
|
that's enough to kill
|
Brian:
|
and the night is silent again
|
|
Garen:
|
What the fuck was that?
|
|
Garen:
|
*sits down exhausted*
|
|
Garen:
|
Ow, my fists hurt. Damn things slashed
me pretty hard.
|
|
Garen:
|
Does anyone have some fabric and herbs
lying around?
|
|
Kent:
|
I... I guess I should have given you
your sword.
|
|
Cairlo:
|
There's some in the cart.
|
|
Garen:
|
It's fine, really. You did a good job
with it.
|
|
Kent:
|
I bet not as good as you would have.
You're a real hunter.
|
|
Garen:
|
Thank you.
|
SyRaX:
|
will there be some zombie infection
stuff?
|
SyRaX:
|
OOOOOOOOOOOOOOH what a cliffhanger
|
Brian:
|
then you'd like to call it a session
here?
|
Brian:
|
Cool. I should be avalible at some
point in the week to continue.
|